#Ftl mod infinite space Pc
(We all started in the game biz at about the same time.) He worked on PC and PS1 projects-the hardcore space-sim, Terminus (Wikipedia), for example. He's been programming professionally for something like 20 years, starting at Vicarious Visions in 1996. Henry Kropf is the newest member of the Digital Eel nuclear family. Bill made the splash screen for Plasmaworm and we went on from there as a trio. That's when Digital Eel was "officially" founded. He turned out to be as weird as we are, with a terrific sense of humor, and so we all became fast friends too.
Later, when we came to Seattle for another game job, we met artist Bill Sears working at the same studio. Meantime, Iikka and I became friends and decided to make some games ourselves for fun. That was hard to watch, and hard be a part of but the games turned out well. We ended up working at four game studios together! You may recall that Ion Storm, Rogue Entertainment, Looking Glass Studios were all closing, one by one, at the time. Rich Carlson: I was a musician in Minnesota for 20 years before deciding to try to make games for a living. For the last fifteen years, I've been at Valve. I have been working in the game industry since 1998 when I was hired by Ion Storm in Dallas TX. That's when we bought the domain name and started working on the (never released) 4X strategy game we called Infinite Space.
Iikka Keränen: Rich and I unofficially started Digital Eel in 1999 when we both worked at Looking Glass. Tell me about your company - when was it founded, about the main people and your day jobs?